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PIRATADO 1 Key Serial

Updated: Mar 12, 2020





















































About This Game PIRATADO 1 Game for HTC Vive and Oculus rift CV 1. ----- + You can play game without VR Mode ! Press "SPACE" button - Activate / Deactivate VR Mode ! Recommended System Requirements without VR Mode : Processor Intel Core i5-3330, AMD FX-6300, or better Video NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 260X or better Memory 4 GB RAM ----- Sci-fi war action shooter. Science-fiction space simulator. The graphics are impressive and gameplay shows great potential. There are 45 levels to play through, all of which must be unlocked progressively. There are 24 spaceships. To Be Continued... Control - Xbox One Controller or Mouse. Copyright (C), Ryabov Eduard, 2016. a09c17d780 Title: PIRATADO 1Genre: Action, Adventure, SimulationDeveloper:Ryabov EduardPublisher:RyabovEduardRelease Date: 18 Oct, 2016 PIRATADO 1 Key Serial pirata do caribi 1. pirata do caribe 1 filme completo. pirata do caribe 1 dublado. pirata do caribe 1 filme completo dublado. pirata do caribe 1 assistir online. pirata do caribe 1 dublado online. pirata do caribe 1 dublado. pirata do caribe 1 filme completo dublado. pirata do caribi 1. pirata do caribe 1 o filme. pirata do caribe 1 completo. pirata do caribe 1 hd. pirata do caribe 1 corda. pirata do caribe 1. pirata do caribe 1 dublado completo. pirata do caribe 1 hd. pirata do caribe 1 dublado online. pirata do caribe 1 corda. pirata do caribe 1 online. pirata do caribe 1 completo. pirata do caribe 1 filme completo. pirata do caribe 1 dublado completo. pirata do caribe 1. pirata do caribe 1 assistir online. pirata do caribe 1 online. pirata do caribe 1 dublado hd. pirata do caribe 1 o filme. pirata do caribe 1 dublado hd https:\/\/youtu.be\/_Fh1HYraHHYthis game has got some issues. first and most importantly, the overlay images are not displayed properly. you will see double vision of your aiming reticle and the health bars. i suspect that what you see in your right eye, you are supposed to see in your left eye and vice versa. that makes it so you actually have to aim between the 2 reticles that you see. that's uncomfortable on the eyes.secondly, this game is extremely repetative. you will fight wave after wave of exactly the same ship... on the first stage alone. this is not helped by the fact that there is so little to look at and the fact that your ship is the same ship as the enemy ships for some reason. even when you get to a different stage and you are given a different ship, guess what? the enemy ships on that stage are also your new ship.speaking of repetative... if you watch the video for this game and turn on the sound... get used to that song. it plays non stop over and over and over again and it's only like a minute maybe a minute and a half. there are also no sound effects, despite the option to turn on\/off sound in the menu.this game does not claim to be in early access, but it sure feels like it. there are a bunch of simple things that could have been done to make this better. 1- on stages where you have to fight off waves of enemies, tell the player how many more enemies need to be killed. 2- on stages where you need to blow up a specific object, have an arrow indicate where that object is when you're not looking at it. 3- sound effects. 4- have some kind of transition between stages. something a little more interesting than 'mission complete wait 7 seconds' and 'destroy red ships' or whatever. give us stats from the previous stage, tell us why we need to blow up the freightor\/enemy ships. 5- add some variation to the enemies you face in a stage. 6- don't have the enemies absorb so much damage. with the way the ships move, and the amount of time it takes to slowly destroy them this feels like space tanks. it should be like 4 laser shots or 2 torpedo shots to destroy a normal enemy ship. 6- increase the fire rate of the lasers (also make the lasers more visable) 7- give some sort visual representation of the cool down on the torpedos (eg- have the aiming reticle turn red and refill toward green as torpedos recharge). https:\/\/youtu.be\/_Fh1HYraHHYthis game has got some issues. first and most importantly, the overlay images are not displayed properly. you will see double vision of your aiming reticle and the health bars. i suspect that what you see in your right eye, you are supposed to see in your left eye and vice versa. that makes it so you actually have to aim between the 2 reticles that you see. that's uncomfortable on the eyes.secondly, this game is extremely repetative. you will fight wave after wave of exactly the same ship... on the first stage alone. this is not helped by the fact that there is so little to look at and the fact that your ship is the same ship as the enemy ships for some reason. even when you get to a different stage and you are given a different ship, guess what? the enemy ships on that stage are also your new ship.speaking of repetative... if you watch the video for this game and turn on the sound... get used to that song. it plays non stop over and over and over again and it's only like a minute maybe a minute and a half. there are also no sound effects, despite the option to turn on\/off sound in the menu.this game does not claim to be in early access, but it sure feels like it. there are a bunch of simple things that could have been done to make this better. 1- on stages where you have to fight off waves of enemies, tell the player how many more enemies need to be killed. 2- on stages where you need to blow up a specific object, have an arrow indicate where that object is when you're not looking at it. 3- sound effects. 4- have some kind of transition between stages. something a little more interesting than 'mission complete wait 7 seconds' and 'destroy red ships' or whatever. give us stats from the previous stage, tell us why we need to blow up the freightor\/enemy ships. 5- add some variation to the enemies you face in a stage. 6- don't have the enemies absorb so much damage. with the way the ships move, and the amount of time it takes to slowly destroy them this feels like space tanks. it should be like 4 laser shots or 2 torpedo shots to destroy a normal enemy ship. 6- increase the fire rate of the lasers (also make the lasers more visable) 7- give some sort visual representation of the cool down on the torpedos (eg- have the aiming reticle turn red and refill toward green as torpedos recharge)

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